This tutorial shows two ways to align sprites in Unreal Engine 5.4 Niagara: a simple planar alignment and a cross-shaped alignment that follows velocity. The files are available to download.
Use it for sparks, trails and projectiles that need to face the right way, and see the related posts below for more alignment techniques.
More alignment techniques: Sprite Alignment After Attachment · Rotate Decal Tutorial · Mesh Renderer Array
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Sprite Alignment in Unreal Engine 5.4 Niagara Tutorial | Download Files
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Unreal Engine | Custom Sprite Alignment for Planar and Cross-Shaped Particles Tutorial
Introduction:
Hi guys, how are you today? So, I found a question on the Unreal Engine forum where someone asked how to align sprites in a specific manner using Niagara particles, and since no one answered, I decided to give it a try and show you how it’s done. In this video, we’ll cover how to create a custom sprite alignment that forms both a planar shape and a cross-shape, depending on the setup you choose. Let’s get started!
Steps to Create Custom Sprite Alignment:
Conclusion:
And that’s it! Now you have two ways to align your sprites in Unreal Engine with Niagara particles: a simple planar alignment or a cross-shaped alignment with velocity. You can use these techniques to create more dynamic and interesting particle effects in your games. I hope this clears up any confusion, and I hope this tutorial helps you improve your particle effects. Thanks for watching, and keep learning!
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