Sprite Alignment in Unreal Engine 5.4 Niagara Tutorial | Download Files

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Sprite Alignment in Unreal Engine 5.4 Niagara Tutorial | Download Files

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Unreal Engine | Custom Sprite Alignment for Planar and Cross-Shaped Particles Tutorial

Introduction:
Hi guys, how are you today? So, I found a question on the Unreal Engine forum where someone asked how to align sprites in a specific manner using Niagara particles, and since no one answered, I decided to give it a try and show you how it’s done. In this video, we’ll cover how to create a custom sprite alignment that forms both a planar shape and a cross-shape, depending on the setup you choose. Let’s get started!

Steps to Create Custom Sprite Alignment:

  1. Setting Up the Particle System:
    • Start by creating a Fountain FX system in Niagara.
    • Adjust the basic properties such as color and size for better visibility.
  2. Creating the Basic Sprite Setup:
    • Use a basic two-sided card material for the sprite.
    • Apply the material and adjust the size to make the sprite more visible.
    • Set the sprite to be camera-facing but we’ll adjust this later for custom alignment.
  3. First Method: Aligning with Custom Facing Vector:
    • Use Custom Alignment and select the Custom Facing Vector option.
    • Align the sprite to the mesh’s orientation and fix its rotation to make it behave like a planar surface.
    • Adjust the sprite’s axis to Z for a flat plane orientation.
  4. Making a Cross-Shaped Sprite:
    • To create a cross-shape, you’ll need three particles.
    • Set up an array of three particles (IDs 0, 1, 2) and rotate them appropriately to form a cross pattern.
    • Use the Execution Index to specify the rotations for each particle (e.g., 0 = no rotation, 1 = 0.2 rotation, 2 = -0.2 rotation).
  5. Second Method: Using Multiple Sprites for the Cross:
    • If you want to ensure each particle has its own cross shape, duplicate the sprite for each particle and apply custom facing vectors.
    • Create separate facing vectors for each sprite to control the direction of the cross.
    • Use random values for rotation to create dynamic, randomized cross effects.
  6. Adding Velocity and Motion:
    • You can also add velocity to the particles. In the case of the second method, each planar part of the cross will follow a separate velocity, giving them more motion.
    • Adjust the velocity settings and tweak the appearance.
  7. Randomizing the Cross Angles:
    • Add a random axis parameter to make the cross’s rotation unpredictable. Use a randomized integer to vary the cross’s alignment for each particle.

Conclusion:
And that’s it! Now you have two ways to align your sprites in Unreal Engine with Niagara particles: a simple planar alignment or a cross-shaped alignment with velocity. You can use these techniques to create more dynamic and interesting particle effects in your games. I hope this clears up any confusion, and I hope this tutorial helps you improve your particle effects. Thanks for watching, and keep learning!

Tags:

  • Unreal Engine
  • Niagara VFX
  • Sprite Alignment
  • Particle Systems
  • VFX Tutorials
  • Game Development
  • Cross Particle Effect
  • Custom Particle Effects
Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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