Mesh Renderer Array in Unreal Engine 5.4 Niagara Tutorial

Mesh Renderer Array in UE5 Niagara

This tutorial shows how to use the Mesh Renderer array in Unreal Engine 5.4 Niagara to switch between several meshes in sequence within one particle system.

Use it for debris variety, morphing props and mixed mesh effects, and see the related posts below for more renderer techniques.

More renderer techniques: Different Material per Particle · Animate Shape Location · Sprite Alignment

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Mesh Renderer Array in Unreal Engine 5.4 Niagara Tutorial

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Mesh Renderer Array in Unreal Engine 5.4 Niagara Tutorial

Description:
In this video, I address a question from the Unreal Engine Forum about using the Mesh Renderer Array in Unreal Engine 5.4’s Niagara. The goal is to sequentially change the mesh every time a particle spawns, cycling through different meshes like triangles, spheres, cubes, and more, as the particles are emitted.


Key Points:

  • Introduction to the MH Render Array concept.
  • Creating multiple meshes with different IDs (triangle, sphere, cube, etc.).
  • Setting up particle spawn behavior to change mesh types on a timed loop.
  • Explanation of the MH Render Array properties and how to assign different meshes based on index.
  • Exploring options like “randomize” for non-sequential mesh selection.
  • Adjusting execution index for deterministic mesh assignment.

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Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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