This tutorial shows how to use the Mesh Renderer array in Unreal Engine 5.4 Niagara to switch between several meshes in sequence within one particle system.
Use it for debris variety, morphing props and mixed mesh effects, and see the related posts below for more renderer techniques.
More renderer techniques: Different Material per Particle · Animate Shape Location · Sprite Alignment
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Mesh Renderer Array in Unreal Engine 5.4 Niagara Tutorial
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Mesh Renderer Array in Unreal Engine 5.4 Niagara Tutorial
Description:
In this video, I address a question from the Unreal Engine Forum about using the Mesh Renderer Array in Unreal Engine 5.4’s Niagara. The goal is to sequentially change the mesh every time a particle spawns, cycling through different meshes like triangles, spheres, cubes, and more, as the particles are emitted.
Key Points:
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